A large variety of digital (e-learning) and traditional resources for GCSE and A Level PE for all exam boards, as well as resources for BTEC Sport Level 3.
A large variety of digital (e-learning) and traditional resources for GCSE and A Level PE for all exam boards, as well as resources for BTEC Sport Level 3.
An engaging interactive drag and drop activity for your students to use on their mobile devices as well as on school PCs and laptops.
Students have unlimited attempts to correctly label the skeleton. When they have finished each attempt they click the submit button to receive feedback on whether they have been successful or not. When successfully completed students can take a screen shot and store the image in their appropriate folder or print to keep in their file or book.
See this resource in action:
Copy and paste this url into your browser, https://youtu.be/BbpByeIewrw
A perfect activity to introduce this topic in order to assess prior knowledge or to review understanding during or at the end of the unit. Also, invaluable as a revision tool.
Simply send your students the url address and they can access this resource in your lessons or as a homework activity.
Do your students find it hard to distinguish between similar concepts?
This set of 40 'What's the difference between?' flashcards on exercise and training allows your students to grapple with concepts such as the differences between the principles and methods of training, the difference between continuous and fartlek training and the difference between the physiological adaptations of a warm up and a cool down, to name just a few.
You can use these question cards when you introduce exercise and training to gauge the level of students' prior knowledge. Equally, they can be used during the learning of the topic and afterwards to assess knowledge and understanding. They're also great for interactive revision.
They can be projected on your whiteboard for whole class interaction or printed out (in various different sizes, in black & white as well as colour) and used as a learning resource by individual students or small groups.
Why not display them on your classroom wall, in the PE corridor, in the sports hall or in the changing rooms? There's plenty of scope to use these cards creatively to the benefit of your students.
99 question cards on the Sport Psychology component of the reformed A Level PE courses (2016).
Perfect for starting lessons, introducing new topics, interleaving and recapping previous learning as well as for collaborative revision activities, these flashcards can be projected on your whiteboard or printed in a variety of sizes (and in black and white) and displayed in your classroom or distributed to your students electronically.
Questions include topics on:
-personality
-attitude
-motivation
-arousal
-anxiety
-aggression
-social facilitation
-group & team dynamics
-goal setting
Also included in this resource is a random question generator. Made on PowerPoint, questions will continue to appear in quick succession until you press the S key on your key board. To exit the slide show press Esc. Haven't covered a topic yet and don't want those questions to appear? No problem, just hide the relevant slides (in the slide view tab) until you are ready to use them. A fun and interactive way to engage your students in a question and answer session!
An engaging interactive drag and drop resource to help your students fully get to grips with the anatomy of the heart and the pathway of blood through it. Tried and tested with my own students this is perfect for personalised learning!
How does it work?
This resource can be used on any mobile device as well as on PCs and the interactive whiteboard. It has been designed to provide support for students who need some guidance in labelling the heart as well as to challenge students who wish to dive in and test their knowledge and understanding of this important topic unaided.
Students have control over their learning and can choose what they want to do. If they choose to have support, they will receive feedback when they drag a label to its correct location during the drag and drop activity. If they opt not to have help, they won't receive any feedback until they have completed the activity.
See this resource in action here: https://youtu.be/7J6GD5z_-PA
When you download this resource, you'll be able to access the url address to this activity by deleting the blue box. Then simply copy and distribute the url address to your students.
Brilliant for collaborative learning!
Here's a versatile resource that allows you to print a number of domino style cards on topics to do with psychological factors.
Have your students work together in small groups in order to complete the domino circle. Then check their answers and understanding by projecting the power point dominoes onto the whiteboard.
Great formative assessment for learning activity - you can really see what your students understand and where they need more guidance. This is set one and two together.
60 numbered questions on exercise and training to engage and challenge your students.
Built on PowerPoint, these questions can be displayed on your whiteboard or printed and laminated and used as starter, plenary and revision activities.
In the past, I've directed students to answer specific numbered questions in a given time (say three minutes) at the start or end of a lesson and then asked students to check their understanding. There are of course plenty of other ways in which these question cards can be used.
Brilliant for collaborative learning!
Here's a versatile resource that allows you to print a number of domino style cards on topics to do with psychological factors.
Have your students work together in small groups in order to complete the domino circle. Then check their answers and understanding by projecting the power point dominoes onto the whiteboard.
Great formative assessment for learning activity - you can really see what your students understand and where they need more guidance. This is set two of two.
Over 40 question cards on the influences of the 19th century public schools on the emergence and evolution of modern sport.
Perfect for starting lessons, introducing new topics, interleaving and recapping previous learning as well as for collaborative revision activities, these flashcards can be projected on your whiteboard or printed in a variety of sizes (and in black and white) and displayed in your classroom or distributed to your students electronically.
Questions include topics on:
– the promotion and organisation of sports and games
– the promotion of ethics through sports and games
– the ‘cult’ of athleticism – meaning, nature and impact
– the spread and export of games and the games ethic
A PowerPoint presentation on the groups and teams topic within the sport psychology component of the new (2016) AS and A Level PE specifications, including Steiner's model, the Ringlemann Effect & Social Loafing.
Notes and questions are also included in 'Notes View' as a guide to the sort of questions that might be worth asking when encouraging your students to think about certain concepts within the topic.
A couple of slides also contain embedded videos illustrating the concept of 'faulty processes'. These include examples of poor co-ordination (when things go wrong) and examples of when teams work well together (when things go well).
An engaging interactive drag and drop activity for your students to use on their mobile devices as well as on school PCs and laptops.
Students have unlimited attempts to correctly complete each of the skill classification tables - one for each of the different continua on the A level PE specifications. Each table has the name of the continuum (on the left hand side) and spaces for students to drag and drop the correct content - the name of the skill, a description of each skill and an example of each skill. Oral instructions of how to complete the task are provided automatically on the first slide.
Students can easily navigate forwards and backwards within the resource by using the next and previous buttons, enabling them to compare the characteristics of each continuum. When they have finished each attempt students click the submit button to receive feedback on whether they have been successful or not.
Overall feedback is provided when the task is completed and students have the opportunity to review it to see how well they performed. Also, the task can be completed multiple times.
When successfully completed, if required, students can take screenshots and store their images in their appropriate folder (e-portfolio) or print to keep in their file or book.
See this resource in action by watching the accompanying video.
A perfect activity to introduce this topic in order to assess prior knowledge or to review understanding during or at the end of the unit. Also, invaluable for interleaving and as a revision tool.
Simply send your students the url address and they can access this resource in your lessons or as a homework activity.
OK, so you've taught the theory (the content knowledge), but what about your students' essay writing skills?
Your students will have to write extended answers in their exams, but do they know 'what a good one looks like'?
Do they know how to construct high quality pieces of written work which fully answers the questions asked and gives appropriate examples from sport when requested.
This resource on attribution theory provides extended essay model answers to questions on Weiner's model of attribution theory and the concept of attribution retraining as well as learned helplessness and mastery orientation.
The exam style questions area:
Using practical examples explain the meaning of learned helplessness and mastery orientation. Explain how a hockey coach could promote mastery orientation in her players? (10 marks)
Using practical examples from tennis explain Weiner’s model of attribution theory. (8 marks)
They are a perfect reference to give to your students as model answers after they have attempted the questions themselves.
By working through the model answers with your students and analysing the features of the model that make it a strong response, (or how it could be improved still further!), they will be able to build up a greater appreciation of 'what a good one looks like' and what they have to do in order to produce high quality pieces of writing themselves.
Simply download this resource, select the blue boxes and delete them to reveal the full model answer responses which you can distribute to your students.
What a great way to introduce attribution theory!
Instead of starting this topic with direct input from yourself as the teacher, why not get your students grappling with this engaging activity designed to help them really get to grips with understanding Weiner's model of attribution theory?
Here's how it works:
Students have a brief introduction to the concept of attribution theory.
They then read the captain's match report and have to decide for themselves whether each of the underlined sentences or phrases (attributions) fall into one of the four categories: ability, effort, task difficulty or luck.
Then open the activity up for discussion amongst your students to see where they have placed each of the attributions and to check understanding and misconceptions. Because students are working out the solutions themselves and with one another richer learning and deeper understanding takes place.
A PowerPoint presentation on the attribution theory topic within the sport psychology component of the new (2016) AS and A Level PE specifications, including Weiner's model, the self-serving bias, learned helplessness, mastery orientation and attribution retraining.
Looking for student success in GCSE PE? This interactive app allows your students to learn, revise and prepare for their GCSE PE exams with ease and confidence.
Perfect for digital learning!
Packed with over 400 examples, explanations and definitions this app comes with exam style questions and answers making the GCSE PE app perfect for digital learning and revision!
Who is this app for?
Anyone studying or teaching PE! This app is mainly for Year 9, Year 10 and Year 11 students studying GCSE PE in the UK and worldwide. It is suitable for all exam boards. Students studying BTEC Sport and other courses will also find this app very useful.
Who else would benefit from using this app?
The app is also really useful for A level PE students. It serves as a reference to refresh and develop knowledge and understanding of the many topics involved in studying Physical Education.
Contents
Over 400 explanations, examples and definitions appear under the following topics:
- Cardiovascular System
- Components of Fitness
- Diet and Nutrition
- Drugs
- Muscular System
- Skeletal System
- Sport Psychology
- Training
Simply distribute the url address to your students electronically and they can use this resource on any PC, tablet or mobile device giving them complete freedom to access and revisit topics of their choice in any order at anytime.
Perfect for personalised learning and preparation for your students' GCSE PE exam.
Question and Answer cards on the Modern Olympic Games for the reformed OCR A Level PE courses (2016).
Perfect for starting lessons, introducing this new topic, interleaving and recapping previous learning as well as for collaborative revision activities, these flashcards can be projected on your whiteboard or printed in a variety of sizes (and in black and white) and displayed in your classroom or distributed to your students electronically.
Questions include topics on:
-the founder of the modern Olympic Games
-the background of the modern Olympic Games
-the aims of the modern Olympic Games
-the dates & venues of the specified Olympic Games
-the exploitation of the modern Olympic Games
Also included in this resource is a random question and answer generator. Made on PowerPoint, questions and answers will continue to appear in quick succession until you press the S key on your key board. To exit the slide show press Esc. Haven’t covered a topic yet and don’t want those questions or answers to appear? No problem, just hide the relevant slides (in the slide view tab) until you are ready to use them. A fun and interactive way to engage your students in a question and answer session!
Wow! Wow! Wow! Over 55% off these 8 GCSE PE resources when bought together in this bundle!! (Normal price £22.50)
Question and Answer cards are ideal for setting up quiz activities in the classroom which students can complete on their own or in small groups.
These interactive activities are the way forward. Just copy the link and distribute them to your students so that they can access them on any wifi enabled device; mobile phone, tablet or PC / Mac.
Perfect for revision, retrieval and spaced practice!
What is this resource?
An interactive e-learning resource which enables your students to answer, redraft and improve their responses to a variety of exam style questions on the components of fitness. It can be used on PCs, tablets and smart phones.
How does it work?
Your students have complete control of the learning experience.
• Using the menu, students navigate to the components of fitness of their choice and choose which questions they would like to answer.
• The ‘show hint’ button provides guidance (scaffolding) to students who might need additional support when tackling the question. With practise and repetition, students become less dependent on the scaffolding guidance.
• Students type or dictate their response into the answer box.
• The question must be answered before the model answer can be revealed.
• Tapping the ‘Check your answer’ button reveals the model answer and provides feedback in real time to your students about their response in comparison to the model answer. Ideal for developing self-assessment skills and encouraging students to reflect on their answers.
• On seeing the model answer, students have the opportunity to redraft and improve their original response as many times as they want or need to.
See the resource in action: https://youtu.be/1TleLxH-duo
When students leave the resource their work is automatically stored. When they return to the activity they can choose to either start afresh and tackle the questions again or resume from where they left off. Students can take screenshots of their responses and store them in their e-portfolios.
Perfect for interleaving, revision and honing exam technique.